Post by Droid on Dec 11, 2012 17:50:27 GMT -5
Sonic Combat Knife/Sword
A vibrating combat knife that can, if the need arises, extend to be a full sword.
Weapon Type: Solid/Vibro Blade
(Used by Snipers and Commandos.)
Boltshot
A standard issue pistol within the UE ranks. Is able to employ a shotgun like burst when charged.
Weapon Type: Solid/Beam Ammo
Rounds Per Fire: 1 (Pistol), 5 (Charged)
Rounds Per Clip: 10 (Pistol), 2 (Charged)
Requires a 1 turn cooldown after charged fire.
(Used by Troopers and Snipers.)
Scattershot
The UE equivalent of the Human shotgun. However, if the target is missed, the fired rounds ricochet around for a moment to ensure that some damage is done.
Weapon Type: Solid/Beam Ammo
Rounds Per Fire: 5
Rounds Per Clip: 25
(Used by Heavy Troopers and Commandos.)
Suppressor
A common, but favored machine gun used by many members of the UE because of its increasing rate of firing speed the longer the trigger is squeezed.
Weapon Type: Solid/Beam Ammo
Rounds Per Fire: 10 (Standard Fire), 20 (Extended Fire)
Rounds Per Clip: 100
Requires a 1 turn cooldown after extended fire.
(Used by Troopers and Heavy Troopers.)
Light Rifle
A mid-ranged assault rifle used by the UE. Usually fires a 3 shot burst, but when the scope is employed, the fire rate changes to a more powerful, single shot round.
Weapon Type: Solid/Beam Ammo
Rounds Per Fire: 3 (Standard), 1 (Scoped)
Rounds Per Clip: 30 (Standard), 10 (Scoped)
(Used by Snipers and Commandos.)
Binary Rifle
The sniper's weapon of choice for those in the UE who believe in the "one shot, one kill" method of combat. Reserved only for the best "ace shot" droids.
Weapon Type: Solid/Beam Ammo
Rounds Per Fire: 1
Rounds Per Clip: 5
(Used by Snipers only.)
Incineration Cannon
While usually employed to slag traitorous droids within the UE, this weapon has been re-purposed after the UE discovered how vulnerable the Humans were to fire.
Weapon Type: Plasma/Flame Ammo
Rounds Per Fire: 1
Rounds Per Clip: 5
Requires a 2 turn cooldown per shot.
(Used by Commandos only.)
Pulse Grenade
A special grenade developed by the UE. When thrown, it generates an EMP Field to disable most electronics before eventually collapsing and detonating with lethal force.
Weapon Type: Explosive EMP
Rounds Per Fire: 1 (Thrown)
Rounds Per Clip: 3 (Standard Carry), 5 (Max Carry)
(Used by Troopers, Heavy Troopers, and Commandos.)
A vibrating combat knife that can, if the need arises, extend to be a full sword.
Weapon Type: Solid/Vibro Blade
(Used by Snipers and Commandos.)
Boltshot
A standard issue pistol within the UE ranks. Is able to employ a shotgun like burst when charged.
Weapon Type: Solid/Beam Ammo
Rounds Per Fire: 1 (Pistol), 5 (Charged)
Rounds Per Clip: 10 (Pistol), 2 (Charged)
Requires a 1 turn cooldown after charged fire.
(Used by Troopers and Snipers.)
Scattershot
The UE equivalent of the Human shotgun. However, if the target is missed, the fired rounds ricochet around for a moment to ensure that some damage is done.
Weapon Type: Solid/Beam Ammo
Rounds Per Fire: 5
Rounds Per Clip: 25
(Used by Heavy Troopers and Commandos.)
Suppressor
A common, but favored machine gun used by many members of the UE because of its increasing rate of firing speed the longer the trigger is squeezed.
Weapon Type: Solid/Beam Ammo
Rounds Per Fire: 10 (Standard Fire), 20 (Extended Fire)
Rounds Per Clip: 100
Requires a 1 turn cooldown after extended fire.
(Used by Troopers and Heavy Troopers.)
Light Rifle
A mid-ranged assault rifle used by the UE. Usually fires a 3 shot burst, but when the scope is employed, the fire rate changes to a more powerful, single shot round.
Weapon Type: Solid/Beam Ammo
Rounds Per Fire: 3 (Standard), 1 (Scoped)
Rounds Per Clip: 30 (Standard), 10 (Scoped)
(Used by Snipers and Commandos.)
Binary Rifle
The sniper's weapon of choice for those in the UE who believe in the "one shot, one kill" method of combat. Reserved only for the best "ace shot" droids.
Weapon Type: Solid/Beam Ammo
Rounds Per Fire: 1
Rounds Per Clip: 5
(Used by Snipers only.)
Incineration Cannon
While usually employed to slag traitorous droids within the UE, this weapon has been re-purposed after the UE discovered how vulnerable the Humans were to fire.
Weapon Type: Plasma/Flame Ammo
Rounds Per Fire: 1
Rounds Per Clip: 5
Requires a 2 turn cooldown per shot.
(Used by Commandos only.)
Pulse Grenade
A special grenade developed by the UE. When thrown, it generates an EMP Field to disable most electronics before eventually collapsing and detonating with lethal force.
Weapon Type: Explosive EMP
Rounds Per Fire: 1 (Thrown)
Rounds Per Clip: 3 (Standard Carry), 5 (Max Carry)
(Used by Troopers, Heavy Troopers, and Commandos.)