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Post by Usam1981 on Oct 3, 2012 9:55:59 GMT -5
Mobile suit: Wing Z PS-Z/1 Z
Custom parts Head: Torso: Right Arm: Left Arm: Shoulder Guards: Legs: ((Note, only used if you add any parts not in base unit
Mobile suit Adjusted stats: Close Range: 45 Beam Weapon: 100 Conventional: 35 Speed: 150 Speed: 160 in fighter mode Defense: 65 Tech: 5 ((Add the stats from the mobile suits with the stats of the equipment.))
Booster:Oversized Booster Holds storage space for 3 weapons Small hard points for accessories Space boosters None
Head Weapon:
Melee Weapon R: Prototype Gundam Beam Saber Power Rating: 45 Weapon Type: Beam Blade Held in 1 hand. Weapon Upgrade Points: 1
Melee weapon L: Weapon Upgrade:
Hand Held Range weapon 1: Prototype Buster rifle Weapon Type: Beam Weapons Classification: Legendary Rounds Per Fire: 1 Rounds Per Charge: 3 Recharge time: 7 rounds Power Ranking (120) Held in 2 hands. Weapon Upgrade:
Hand Held Range weapon 2: Weapon Upgrade:
Shield Right Arm: Weapon Upgrade:
Shield Left Arm:
Weapon Upgrade: Binder Shield: A special shield originally intended for the Z but further development made it available to all transformable mobile suits. When transformed the shield doubles as wings that help reduce friction on the mobile suit in flight. Armor Type: Titanium Composite Shield Type: Solid Mounted on back, prevents usage of packs Anti Beam Coating For Weapons Only Gives weapons resistance to beam weapons, but weakens them against Conventional weapons. Can not be used on armor Kits.
Arm Mounted weapon Right Arm: Weapon Upgrade:
Arm Mounted weapon Left Arm: Weapon Upgrade:
Shoulder Mounted Weapon: Weapon Upgrade:
Head Accessory: Improved Sensor Package Allows Greater distance with ranged weapons Attaches to head
Accessory 1: Double Thrusters A set of thrusters with double the thrust of the basic thrusters
Accessory 2: Improved Strength Actuator
Accessory 3: Improved Strength Actuator
Accessory 4: Prototype Energy Extenders: Created by reverse-engineering available beam weaponry, these rudimentary Energy Extenders allows for heightened power flow from a Mobile Suit to it's beam weaponry by boosting the quality of the energy flow through the Mobile Suit's arms. Increases a Mobile Suit's ability to use beam weaponry without sacrificing other Mobile Suit specs. Decreases charge time of beam weapons by half.
Accessory 5: Prototype Energy Extenders: Created by reverse-engineering available beam weaponry, these rudimentary Energy Extenders allows for heightened power flow from a Mobile Suit to it's beam weaponry by boosting the quality of the energy flow through the Mobile Suit's arms. Increases a Mobile Suit's ability to use beam weaponry without sacrificing other Mobile Suit specs. Decreases charge time of beam weapons by half.
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Post by Usam1981 on Oct 3, 2012 10:01:53 GMT -5
Mobile suit: Blaster Arms XAMS-X01 Blaster
Custom parts Head: Torso: Right Arm: Left Arm: Shoulder Guards: Legs:
((Note, only used if you add any parts not in base unit
Mobile suit Adjusted stats Close Range: 0 Beam Weapon: 80 Conventional: 100 Speed: 10 Defense: 120 Tech: 5 ((Add the stats from the mobile suits with the stats of the equipment.))
Booster: Pack Booster Allows the Use of packs No storage space No accessory slots Space Boosters None
Head Weapon:
Melee Weapon R: Weapon Upgrade:
Melee weapon L: Weapon Upgrade:
Hand Held Range weapon 1:
Hand Held Range weapon 2: Weapon Upgrade:
Shield Right Arm:
Shield Left Arm: Double arm mounted Gattling Gun Dual Gattling guns Armor Type: Titanium Weapon Type: Solid Power Ranking: 12 Per Round Rounds Per Fire: 10 Rounds Per Clip: 100 Mounts on 1 arm, can be mounted on off arm. Weapon Upgrade: Explosive ammo for a machine gun
Leg Mounted weapon Right Leg: Arm/Leg Mounted expanded Missile Launcher Weapons Type Explosive Power Ranking: 30 per round Rounds per fire 8 Clip Holds 80 rounds Hold on 1 arm or leg Can be used in off arm Weapon Upgrade: Expanded Clip Conventional Ammo Only Doubles Standard Clip size
Leg Mounted weapon Left Leg: Arm/Leg Mounted expanded Missile Launcher Weapons Type Explosive Power Ranking: 30 per round Rounds per fire 8 Clip Holds 80 rounds Hold on 1 arm or leg Can be used in off arm Weapon Upgrade: Expanded Clip Conventional Ammo Only Doubles Standard Clip size
Shoulder Mounted Weapon: Double Missile Launchers Weapon Type: Explosive Rounds Per Fire: 12 Rounds Per Clip: 120 Power Ranking: 7 per round Mounts on both shoulders. Weapons Upgrade: Expanded Clip Conventional Ammo Only Doubles Standard Clip size
Head Accessory: Improved Sensor Package Allows Greater distance with ranged weapons Attaches to head
Accessory 1: Missile pack A pack that attaches to the booster. Adds 4 Missile launchers to the mobile suit.
Weapons Type Explosive Rounds per fire 10 Two Launchers over the shoulders Hold 2 Missiles each Two launchers on each side of the torso hole 3 missiles each. Clip Holds 100 rounds Each Weapon Ranking: 6 per round. Weapons Upgrade: Expanded Clip Conventional Ammo Only Doubles Standard Clip size
Accessory 2: Titanium Armor Full armor Kit Equiped on the Legs
Accessory 3: Oxidizer Tank System: A network of oxidizer tanks that can be integrated into a Mobile Suit's arms. Fills the barrel of a Mobile Suit's ballistic weapon with a special oxidizer prior to firing, increasing the velocity and range of the Mobile suit's conventional weaponry. Conventional: +10 +10 to the power ranking of hand-held and arm-mounted conventional weapons (+2 for rapid-fire conventional weapons).
Accessory 4: Oxidizer Tank System: A network of oxidizer tanks that can be integrated into a Mobile Suit's arms. Fills the barrel of a Mobile Suit's ballistic weapon with a special oxidizer prior to firing, increasing the velocity and range of the Mobile suit's conventional weaponry. Conventional: +10 +10 to the power ranking of hand-held and arm-mounted conventional weapons (+2 for rapid-fire conventional weapons).
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Post by Usam1981 on Oct 3, 2012 10:03:33 GMT -5
Mobile suit: Death Zurkon XAMS-X02 Zurkon
Custom parts Head: Torso: Right Arm: Left Arm: Shoulder Guards: Legs: ((Note, only used if you add any parts not in base unit
Mobile suit Adjusted stats Close Range: 80 Beam Weapon: 20 Conventional: 20 Speed: 100 Defense: 25 Tech: 55
((Add the stats from the mobile suits with the stats of the equipment.))
Booster: Oversized Booster Holds storage space for 3 weapons Small hard points for accessories Space boosters None
Head Weapon:
Melee Weapon R: Iron Death Scythe Two Blades attached to a long handle. Weapon Type: Solid blade Power Ranking: 100 Held in 2 hands. Weapon Upgrade: Plasma Core (TIER THREE & UP ONLY) Grants any solid melee weapon heat and shock properties as long as it possesses the capability. Limit 1 Per unit.
Melee weapon L: Weapon Upgrade:
Hand Held Range weapon 1: Beam Assault rifle A beam machine gun. Fairly powerfull. Weapon Type: Beam Rounds Per Fire: 5 Rounds Per E-Pak: 25 Power Ranking (10 Per round) Held in 1 hand. Weapon Upgrade: Enhanced power source Increases the strength of beam weapons Adds 2 turns to cool down time for weapon
Hand Held Range weapon 2: Weapon Upgrade:
Shield Right Arm: Weapon Upgrade:
Shield Left Arm: Bladed shield A large shield with a blade on the edge Armor Type: Titanium Composite Weapon Type: Solid Power Ranking: 30 Held on one Arm
Weapon Upgrade: Anti Plasma Shield Coating Protects from plasma weapons. Can only be used on shields
Arm Mounted weapon Right Arm: Weapon Upgrade:
Arm Mounted weapon Left Arm: Weapon Upgrade:
Shoulder Mounted Weapon: Weapon Upgrade:
Head Accessory:
Accessory 1: Improved Strength Actuator
Accessory 2: Improved Strength Actuator
Accessory 3: Double Thrusters A set of thrusters with double the thrust of the basic thrusters
Accessory 4: Stealth Unit A stronger stealth ability. Though not perfected yet, it makes the user harder to see then with the old Chamelion generator. It is still useless close up, but it does better at the medium range
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Post by Usam1981 on Oct 3, 2012 10:05:35 GMT -5
Mobile suit: Sand GM GM-79(GRS) Armored GM
Custom parts Head: Torso: Right Arm: Left Arm: Shoulder Guards: Legs: ((Note, only used if you add any parts not in base unit
Mobile suit Adjusted stats Close Range: 110 Beam Weapon: 30 Conventional: 25 Speed: 55 Defense: 80 Tech: 10 ((Add the stats from the mobile suits with the stats of the equipment.))
Booster: Oversized Booster Holds storage space for 3 weapons Small hard points for accessories Space boosters None
Head Weapon:
Melee Weapon R: Heat Shotel A heated Egyptian Kopesh. Curved sword with blade on the inside as well as the outside of the weapon. Weapon Type: Solid Blade/Heated Power Ranking: 60 Held in 1 hand. Weapon Upgrade:
Melee weapon L: Heat Shotel A heated Egyptian Kopesh. Curved sword with blade on the inside as well as the outside of the weapon. Weapon Type: Solid Blade/Heated Power Ranking: 60 Held in 1 hand. Weapon Upgrade:
Hand Held Range weapon 1:
Hand Held Range weapon 2: Weapon Upgrade:
Shield Right Arm: Weapon Upgrade:
Shield Left Arm: Storage Shield A large shield with two storage points for weapons Armor Type: Titanium Composite Weapon Type: Solid Power Ranking: 15 Held on one Arm storage Hard points. Weapon Upgrade:
Arm Mounted weapon Right Arm: Weapon Upgrade:
Arm Mounted weapon Left Arm: Weapon Upgrade:
Shoulder Mounted Weapon: Weapon Upgrade:
Head Accessory:
Accessory 1: Improved Strength Actuator
Accessory 2: Improved Strength Actuator
Accessory 3: Titanium Armor Full armor Kit Equiped to Torso Arms Legs
Accessory 4: Enhanced Servomotors: Servomotors created from reverse engineered MS components. Designed to increase melee power and speed without threatening MS durability.
Accessory 5: Enhanced Servomotors: Servomotors created from reverse engineered MS components. Designed to increase melee power and speed without threatening MS durability.
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Post by Usam1981 on Oct 3, 2012 10:06:21 GMT -5
Mobile suit:Shen Stinger PS-X/1 Stinger
Custom parts Head: Torso: Right Arm: Dragon Arm Right 1-Hand hard point 0-Shield hard point Equipment- Built in flame Thrower Weapons Ranking: 60 Rounds per round: 1 Modification Slots: 1 Weapons Ranking:50 Weapons type: Solid/ Flame Price, 25,000 Credits
Mobile Suit stats: Close Range: 15 Beam Weapon: 0 Conventional: 0 Speed: 0 Defense: 15 Tech: 15 Left Arm: Shoulder Guards: Legs: ((Note, only used if you add any parts not in base unit
Mobile suit Adjusted stats Close Range: 100 Beam Weapon: 20 Conventional: 15 Speed: 170 Defense: 50 Tech: 35 ((Add the stats from the mobile suits with the stats of the equipment.))
Booster: Oversized Booster Holds storage space for 3 weapons Small hard points for accessories Space boosters None
Head Weapon:
Melee Weapon R: Striker Double Lance A lance with two Beam tips on it. Weapon Type: Beam Power Ranking: 45 Held in 2 hands.
Melee weapon L: Weapon Upgrade:
Hand Held Range weapon 1: Weapon Upgrade:
Hand Held Range weapon 2: Weapon Upgrade:
Shield Right Arm: Weapon Upgrade:
Shield Left Arm: Weapon Upgrade:
Arm Mounted weapon Right Arm: Weapon Upgrade:
Arm Mounted weapon Left Arm: Weapon Upgrade:
Shoulder Mounted Weapon: Weapon Upgrade:
Head Accessory:
Accessory 1: Double Thrusters A set of thrusters with double the thrust of the basic thrusters
Accessory 2: Double Thrusters A set of thrusters with double the thrust of the basic thrusters
Accessory 3: Improved Shock absorbers More powerfull shock absorbers built for unarmed combat
Accessory 4: Enhanced Servomotors: Servomotors created from reverse engineered MS components. Designed to increase melee power and speed without threatening MS durability.
Accessory 5: Enhanced Servomotors: Servomotors created from reverse engineered MS components. Designed to increase melee power and speed without threatening MS durability.
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Post by Usam1981 on Oct 3, 2012 10:08:12 GMT -5
Mobile suit: TalGinn ZGMF-1017M GINN High Maneuver Type
Custom parts Head: Leo Kai Head Built in weapons none Slots for Equipment 1 Built in weapons none Slots for Equipment 1 Torso: Right Arm: Left Arm: Shoulder Guards: Legs: ((Note, only used if you add any parts not in base unit
Mobile suit Adjusted stats Close Range: 45 Beam Weapon: 90 Conventional: 60 Speed: 70 Defense: 50 Tech: 50 ((Add the stats from the mobile suits with the stats of the equipment.))
Booster: Pack Booster Allows the Use of packs No storage space No accessory slots Space Boosters None
Head Weapon:
Melee Weapon R: GM II Beam Saber The beamsaber from a GM II. Power Rating:45 Weapon Type: Beam Blade Held in 1 hand. Weapon Upgrade:
Melee weapon L: GM II Beam Saber The beamsaber from a GM II. Power Rating:45 Weapon Type: Beam Blade Held in 1 hand. Weapon Upgrade:
Hand Held Range weapon 1:Cannon Pack A pack that holds a beam Cannon for the mobile suit. Big, very bulky, and slow. Weapon Type: Beam Rounds Per Fire: 1 Rounds Per Charge: 4 Held in 2 hands. Weapon Upgrade:
Hand Held Range weapon 2: Weapon Upgrade:
Shield Right Arm: Weapon Upgrade:
Shield Left Arm: Storage Shield A large shield with two storage points for weapons Armor Type: Titanium Composite Weapon Type: Solid Held on one Arm storage Hard points. Weapon Upgrade: none
Arm Mounted weapon Right Arm: Arm Mounted Electrified Heat Rod
Weapon Type: Solid Blade/electrified Held on one arm. Weapon Upgrade:
Arm Mounted weapon Left Arm: Weapon Upgrade:
Shoulder Mounted Weapon: Weapon Upgrade:
Head Accessory: Improved Sensor Package Allows Greater distance with ranged weapons Attaches to head
Accessory 1: Flight thrusters Adds .2 Gs And allows for flight
Accessory 2: Flight thrusters Adds .2 Gs And allows for flight
Accessory 3: Gear Belt One of two belt accessories created by reverse engineering the torso of a Death Army Grunt. Doubles the amount of small hardpoints a Mobile Suit can fill with/out needing a Booster Backpack. contains 6 small hardpoints requires 2 small hardpoints only 1 per suit
Accessory 4: Improved Tech Booster Improves the Mobile suits tech level to a higher level Needs one accessory Slot
Accessory 5: Improved Tech Booster Improves the Mobile suits tech level to a higher level Needs one accessory Slot
Accessory 6: Titanium Armor Full armor Kit Torso Armor Arm Armor
Accessory 7: Prototype Energy Extenders: Created by reverse-engineering available beam weaponry, these rudimentary Energy Extenders allows for heightened power flow from a Mobile Suit to it's beam weaponry by boosting the quality of the energy flow through the Mobile Suit's arms. Increases a Mobile Suit's ability to use beam weaponry without sacrificing other Mobile Suit specs. Decreases charge time of beam weapons by half
Accessory 8: Prototype Energy Extenders: Created by reverse-engineering available beam weaponry, these rudimentary Energy Extenders allows for heightened power flow from a Mobile Suit to it's beam weaponry by boosting the quality of the energy flow through the Mobile Suit's arms. Increases a Mobile Suit's ability to use beam weaponry without sacrificing other Mobile Suit specs. Decreases charge time of beam weapons by half
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Post by Usam1981 on Oct 11, 2012 20:28:23 GMT -5
Mobile suit: MurZaku Proto Psy Zaku
Custom parts Head: Torso: Right Arm: Left Arm: Shoulder Guards: Legs: ((Note, only used if you add any parts not in base unit
Mobile suit Adjusted stats Close Range: 5 Beam Weapon: 10 Conventional: 5 Speed: 40 Defense: 100 Tech: 140 ((Add the stats from the mobile suits with the stats of the equipment.))
Booster: Oversized Booster Holds storage space for 3 weapons Small hard points for accessories Space boosters None
Head Weapon:
Pack Weapon: Weapon Upgrade:
Melee Weapon R: Weapon Upgrade:
Melee weapon L: Weapon Upgrade:
Hand Held Range weapon 1: Gelgoog Beam Rifle Weapon Type: Beam Rounds Per Fire: 1 Rounds Per Charge: 5 Power Ranking (40) Held in 1 hand.
Weapon Upgrade:
Hand Held Range weapon 2: Weapon Upgrade:
Shield Right Arm: Hand hard point shield Armor Type: Titanium Composite Weapon Type: Solid Power Ranking: 15 Held on one Arm Equiped with: Prototype Gundam Beam Saber Power Rating: 45 Weapon Type: Beam Blade Held in 1 hand. Weapon Upgrade Points: 1 Weapon Upgrade:
Shield Left Arm: Weapon Upgrade:
Arm Mounted weapon Right Arm: Weapon Upgrade:
Arm Mounted weapon Left Arm: Weapon Upgrade:
Leg Mounted weapon Right Arm: Weapon Upgrade:
Leg Mounted weapon Left Arm: Weapon Upgrade:
Shoulder Mounted Weapon: Weapon Upgrade:
Head Accessory: Heat Sensor Allows a mobile suit to detect heated units in the area. Allows to detect units at night, or in smoke
Accessory 1: Bit Controller 2
Accessory 2: Improved Tech Booster Improves the Mobile suits tech level to a higher level Needs one accessory Slot
Accessory 3: Double Bit Holder A larger attachment for holding Bits in storage. Required for the ust of bits. Holds 20 Reflective Iron Defender Bits Large, disk-like Bits that serve as floating shields. Has a built in Anti Beam coating Armor Type: Neo Iron Power Ranking: 10 Weight Ranking: Medium Size: Large
Close Range: 50 Beam Weapon: 0 Conventional: 10 Speed: 30 Defense: 100 Tech: 10
Accessory 4: Double Bit Holder Holds 20 Beam Rifle Bits A large, round bit with a built-in Basic Beam Pistol. Possesses enhanced durability Weapon Type: Beam Shots per fire: 1 Shots per charge: 5 Power Ranking: 20 requires 2 turn recharge Requires Bit Holder Price: 4,000 Credits per Bit Weight Ranking: Medium Size: Large
Close Range: 20 Beam Weapon: 85 Conventional: 0 Speed: 40 Defense: 30 Tech: 25
A larger attachment for holding Bits in storage. Required for the ust of bits.
Accessory 5: Bit Controller 2
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Post by Usam1981 on Oct 11, 2012 20:31:44 GMT -5
Mobile suit: EpyFlag Overflag R Custom
Custom parts Head: Torso: Right Arm: Left Arm: Shoulder Guards: Legs: ((Note, only used if you add any parts not in base unit
Mobile suit Adjusted stats Close Range: 90 Beam Weapon: 30 Conventional: 0 Speed: 135 Defense: 30 Tech: 10 ((Add the stats from the mobile suits with the stats of the equipment.))
Booster: Pack Booster Allows the Use of packs No storage space No accessory slots Space Boosters None
Head Weapon:
Pack Weapon: Sword pack A large sword that is stored on the pack. The pack operates as a power pack for the large sword's over sized heat core, and a cable runs from the pack to the Sword's hilt
Weapons Type: Solid Held in 2 hands. Weapon Ranking: 90 Weapon upgrade points- 1 Weight Ranking: Heavy Weapon Upgrade: Plasma Core (TIER THREE & UP ONLY) Grants any solid melee weapon heat and shock properties as long as it possesses the capability. Limit 1 Per unit.
Melee Weapon R: Weapon Upgrade:
Melee weapon L: Weapon Upgrade:
Hand Held Range weapon 1: Weapon Upgrade:
Hand Held Range weapon 2: Weapon Upgrade:
Shield Right Arm: Weapon Upgrade:
Shield Left Arm: Heavy Arm Mount shield Armor Type: Titanium Composite Weapon Type: Solid Power Ranking: 25 Held on one Arm Arm Shield hard point Mounted With:
Heavy Arm Mounted Electrified Heat Rod Weapon Type: Solid Blade/electrified Power Ranking: 75 Held on one arm. Weapon Upgrade Points: 0 Weight Ranking: Medium Weapon Upgrade:
Arm Mounted weapon Right Arm: Weapon Upgrade:
Arm Mounted weapon Left Arm: Weapon Upgrade:
Leg Mounted weapon Right Arm: Weapon Upgrade:
Leg Mounted weapon Left Arm: Weapon Upgrade:
Shoulder Mounted Weapon: Weapon Upgrade:
Head Accessory: Heat Sensor Allows a mobile suit to detect heated units in the area. Allows to detect units at night, or in smoke Attaches to head
Accessory 1: Improved Strength Actuator
Accessory 2: Improved Strength Actuator
Accessory 3: Double Thrusters A set of thrusters with double the thrust of the basic thrusters
Accessory 4: Double Thrusters A set of thrusters with double the thrust of the basic thrusters
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Post by Usam1981 on Oct 11, 2012 20:32:31 GMT -5
Mobile suit: Vay Dom MS-09B Dom
Custom parts Head: Torso: Right Arm: Improved Long Range arms A set of arms that Improve the ability of a unit's long range in both Beam and Conventional Right or Left Hand Hard Point Arm Hard point Left Arm: Improved Long Range arms A set of arms that Improve the ability of a unit's long range in both Beam and Conventional Right or Left Hand Hard Point Arm Hard point Shoulder Guards: Legs: ((Note, only used if you add any parts not in base unit
Mobile suit Adjusted stats Close Range: 40 Beam Weapon: 110 Conventional: 110 Speed: 70 Defense: 40 Tech: 10 ((Add the stats from the mobile suits with the stats of the equipment.))
Booster: Pack Booster Allows the Use of packs No storage space No accessory slots Space Boosters None
Head Weapon:
Pack Weapon: Heavy Cannon Pack A pack that holds a beam Cannon for the mobile suit. Big, very bulky, and slow. Weapon Type: Beam Rounds Per Fire: 1 Recharge time: 4 Held in 2 hands. Weapon Ranking: 140 Weapon Upgrade:
Melee Weapon R: Weapon Upgrade:
Melee weapon L: Weapon Upgrade:
Hand Held Range weapon 1: Weapon Upgrade:
Hand Held Range weapon 2: Weapon Upgrade:
Shield Right Arm: Weapon Upgrade:
Shield Left Arm: Weapon Upgrade:
Arm Mounted weapon Right Arm: Weapon Upgrade:
Arm Mounted weapon Left Arm: Weapon Upgrade:
Leg Mounted weapon Right Arm: Weapon Upgrade:
Leg Mounted weapon Left Arm: Weapon Upgrade:
Shoulder Mounted Weapon: Weapon Upgrade:
Head Accessory: Heat Sensor Allows a mobile suit to detect heated units in the area. Allows to detect units at night, or in smoke
Accessory 1: Prototype Secondary Generator A mounted Generator that powers up and Charges up a single beam weapon. Connects to the weapon through power Cable. Can not connect to E-Cap equiped weapons. No Recharge time +40 Power ranking +8 per round for Multi shot weapons.
Accessory 2: Prototype Energy Extenders: Created by reverse-engineering available beam weaponry, these rudimentary Energy Extenders allows for heightened power flow from a Mobile Suit to it's beam weaponry by boosting the quality of the energy flow through the Mobile Suit's arms. Increases a Mobile Suit's ability to use beam weaponry without sacrificing other Mobile Suit specs. Decreases charge time of beam weapons by half
Accessory 3: Prototype Energy Extenders: Created by reverse-engineering available beam weaponry, these rudimentary Energy Extenders allows for heightened power flow from a Mobile Suit to it's beam weaponry by boosting the quality of the energy flow through the Mobile Suit's arms. Increases a Mobile Suit's ability to use beam weaponry without sacrificing other Mobile Suit specs. Decreases charge time of beam weapons by half
Accessory 4: Flight thrusters A set of thrusters that allow movement in the air.
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Post by Usam1981 on Oct 11, 2012 20:33:16 GMT -5
Mobile suit: Hydra Dagger GAT-01A1 Dagger
Custom parts Head: Torso: Right Arm 1: Improved Long Range arms A set of arms that Improve the ability of a unit's long range in both Beam and Conventional Right or Left Hand Hard Point Arm Hard point
Right Arm 2: Daughseat III Arm Left or Right Hand hard points Shield hard point Equipment- Extendable arms Built in weapons 2 beam guns on each arm Claw on each arm Claws are attached to cable allowing it to wrap up an oponent. Weapon upgrade point on each arm Left Arm 1: Improved Long Range arms A set of arms that Improve the ability of a unit's long range in both Beam and Conventional Right or Left Hand Hard Point Arm Hard point
Left Arm 2: Daughseat III Arm 1 Hand hard points 1 Shield hard point Equipment- Extendable arms Built in weapons 2 beam guns on each arm Claw on each arm Claws are attached to cable allowing it to wrap up an oponent. Weapon upgrade point on each arm Shoulder Guards: 2 Weapons Mounts Allows a two handed weapon to be held on handed, or a arm mounted weapon, or shield, to be attached to the shoulder of a mobile suit Shoulder guard Two Weapon Slots
Legs: ((Note, only used if you add any parts not in base unit
Mobile suit Adjusted stats Close Range: 80 Beam Weapon: 105 Conventional: 90 Speed: 85 Defense: 95 Tech: 10 ((Add the stats from the mobile suits with the stats of the equipment.))
Booster: Oversized Booster Holds storage space for 3 weapons Small hard points for accessories Space boosters None
Head Weapon:
Pack Weapon: Weapon Upgrade:
Melee Weapon R: Prototype Gundam Beam Saber Power Rating: 45 Weapon Type: Beam Blade Held in 1 hand. Weapon Upgrade Points: 1 Weapon Upgrade:
Melee weapon L: Weapon Upgrade:
Hand Held Range weapon 1: Heavy Beam Rifle Weapon Type: Beam Rounds Per Fire: 1 Rounds Per Charge: 10 Power Ranking (70) Held on Weapons mount. Weapon Upgrade:
Hand Held Range weapon 2: Weapon Upgrade:
Shield Right Arm: Prototype Beam Shield Armor Type: Energy Weapon Type: Beam Power Ranking: 20 Held on Weapons Mount Weapon Upgrade:
Shield Left Arm: Weapon Upgrade:
Arm Mounted weapon Right Arm: Weapon Upgrade:
Arm Mounted weapon Left Arm: Weapon Upgrade:
Leg Mounted weapon Right Arm: Weapon Upgrade:
Leg Mounted weapon Left Arm: Weapon Upgrade:
Shoulder Mounted Weapon: 2 Extra Arm ports Attaches to the shoulder weapons hard points. Allows an extra arm to be added to the unit Requirement: 1 Shoulder Hard point Disables Shield and weapon hard points on equiped arms Weapon Upgrade:
Head Accessory: Heat Sensor Allows a mobile suit to detect heated units in the area. Allows to detect units at night, or in smoke Attaches to head
Accessory 1: Flight thrusters A set of thrusters that allow movement in the air.
Accessory 2: Flight thrusters A set of thrusters that allow movement in the air.
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