Post by Ransac16 on Nov 10, 2012 13:03:01 GMT -5
GN-000 0 Gundam - Skyfall Boss
Dimensions: 24.3 Meters
Weight: 69.4 Metric tons
Current Equipment and design features:
Range: 9700 meters
Armor: E-Carbon/GN Composite
Weapons Weight Rankings:
Light: Effective
Medium: Effective
Heavy: Effective
Very Heavy: Not Effective
Air: = (+)
Ground: =
Water: -
Space: =
Heat Level: 0
Stealth level: 40
Close Range: 105 (115)
Beam Weapon: 105 (15)
Conventional: 90 (90)
Speed: 85 (105)
Defense: 90 (340)
Tech: 30 (60)
Head
Built in weapons
Head Vulcan
Fires 5 rounds per turn
Holds 100 spare rounds
None
Slots for Equipment 1
Built in Equipment
None
Torso
Waist- 4 Small Hard points
Cockpit- Standard panoramic
Shoulder Hardpoints: 2 (0)
Weapons: Core Gun
Generator: GN Drive Tau
Can hold 4 extra clips of ammo
Arm
Left or Right
1 Hand hard point
1 Shield hard point
Equipment- none
Shoulder Guard
Left or Right
Legs
Both
1 storage for weapon
Weapons- none
Weapons hard points- 0
Armor Upgrades
GN Composite Armor - Full Armor
An armor that stores GN Particles and can generate an internal GN Field in small empty spaces beneath the external armor shell for increased defenses against enemy attacks.
+20 Defense (Creates a GN field for one turn when jettisoned)
-10 Speed
Restrictions: Can only be used by suits using GN Particles
Shields
GN Gundam Shield - Left
A heavy shield constructed from E-Carbon that incorporates GN field properties to enhance the shield's durability. Because the GN Field device is rather heavy, the shield weighs the suit down.
+85 Defense
-20 Speed
Weight Ranking: Heavy
Requires one shield hardpoint
GN Gundam Shield - Right
A heavy shield constructed from E-Carbon that incorporates GN field properties to enhance the shield's durability. Because the GN Field device is rather heavy, the shield weighs the suit down.
+85 Defense
-20 Speed
Weight Ranking: Heavy
Requires one shield hardpoint
Arm Mount Shield - Left Sub Arm
Armor Type: Titanium Composite
Weapon Type: Solid
Power Ranking: 40
Held on one Arm
Defense: +45
1 arm Shield hard point
Price: 40,000 Credits
Weapon Upgrade Points: 1 (Master worked) (0)
Weight Ranking: Medium
Upgrades
Evaporating Beam Coating
Defensive Type: Coating
Use: Block 6 consecutive hits from beam weapons
Weaknesses: Beam Sabers halve the effectiveness of the coating
Can be applied to: Shields
Mounted
Mounted Beam Saber
Weapon Type: Energy Blade
Power Ranking: 50
Held in 1 hand and one arm.
Price: 30,000 Credits
Weight Ranking: Light
Arm Mount Shield - Right Sub Arm
Armor Type: Titanium Composite
Weapon Type: Solid
Power Ranking: 40
Held on one Arm
Defense: +45
1 arm Shield hard point
Price: 40,000 Credits
Weapon Upgrade Points: 1 (Master worked) (0)
Weight Ranking: Medium
Upgrades
Evaporating Beam Coating
Defensive Type: Coating
Use: Block 6 consecutive hits from beam weapons
Weaknesses: Beam Sabers halve the effectiveness of the coating
Can be applied to: Shields
Mounted
Mounted Beam Saber
Weapon Type: Energy Blade
Power Ranking: 50
Held in 1 hand and one arm.
Price: 30,000 Credits
Weight Ranking: Light
Packs/Boosters
Pack Booster
Allows the Use of packs
No storage space
No accessory slots
Space Boosters None
Cost 30,000 Credits
Prototype Adapter Pack
A specialized Pack Booster attachment that allows the use of multiple packs at once. As it is a prototype, it can only fit non-weapon packs and weighs down a Mobile Suit.
Can fit 2 packs at once
Cannot mount weapon packs
requires pack booster
Speed: -10
Subarm Shield Pack
A special pack that features two sub arms designed to hold shields.
Allows the use of two additional shields
Can't be used with other sub arm packs
Requires Pack Booster
Limitations: Can't use heavy shields or higher, can only use physical shields
-10 Speed
Flight pack
A pack that attaches to the booster pack. Allows a ground unit to fly
+40 Speed
Air Rank +1
Price 15,000 Credits
Bits
Beam Bladed Bit x30
A large, round bit with a built-in Beam Pick. possesses improved durability.
Weapon Type: Beam
Power Ranking: 20
Requires Bit Holder
Price: 8,000 Credits per Bit
Weight Ranking: Medium
Size: Large
Close Range: 90
Speed: 60
Defense: 70
Tech: 55
Weaponry
Core Gun
Weapon Type: Beam
Round per turn: 1
Requires 1 turn recharge
Power Ranking: 45
Mounted in upper torso
Weight Ranking: Light
-10 Defense
GN Beam Gun
A beam gun designed to use compressed GN Particles from the GN Drive to fire particle beams.
Weight Ranking: Light
Rounds per turn : 1
Power Rating: 50
Restrictions: Can only be used by suits using GN Particles.
GN Beam Saber
A beam saber designed to use GN Particles to generate the blade. Can function separate from the mobile suit but has a limited function without a supply of particles. Has a 4 turn lifespan when used by a NGN Mobile Suit.
Weight Ranking: Light
Power Ranking: 65
Double Missile Launchers
Weapon Type: Explosive
Rounds Per Fire: 12
Rounds Per Clip: 60
Power Ranking: 5 per round
Mounts on both shoulders.
Price: 40,000 Credits
Weapon Upgrade Points: 1
Weight Ranking: Heavy
Accessories
Accessory 1
Gear Belt
One of two belt accessories created by reverse engineering the torso of a Death Army Grunt. Doubles the amount of small hardpoints a Mobile Suit can fill with/out needing a Booster Backpack.
contains 6 small hardpoints
requires 2 small hardpoints
only 1 per suit
cannot be used with other "Belt" accessories
Accessory 2
Accessory 3
Accessory 4
Tail Booster
A special booster unit that combines with the legs of a mobile suit to greatly increase speed. However because the boosters cover the legs and feet the mobile suit is unable to walk when using them. The boosters can be used on transforming suits without hindering transformation.
Type: Special Equipment
Use: Improve flight speed
Stats:
+40 Speed
+10 Defense
Restrictions: Removes ability to walk or stand
Accessory 5
Proto Psycommu Control System
An experimental control system for bits that scans the brainwaves of the pilot and translates them into command input. Due to its experimental nature only those with a higher mental capacity can safely use it.
+30 Tech
Controls: 30 Large Bits/50 Small Bits
User Requirement: Super Soldier or 20+ intelligence
Requires one accessory point
Only one per mobile suit
Accessory 6
Enhanced Servomotors
Servomotors created from reverse engineered MS components. Designed to increase melee power and speed without threatening MS durability.
Close Range: +10
Speed +10
Accessory 7
Stealth Unit
A stronger stealth ability. Though not perfected yet, it makes the user harder to see then with the old Chameleon generator. It is still useless close up, but it does better at the medium range
+40 stealth
Accessory 8
Double Bit Holder
A larger attachment for holding Bits in storage. Required for the use of bits
Holds 20 Small Bits or 10 Large bits
Price 20,000 Credits
Accessory 9
Double Bit Holder
A larger attachment for holding Bits in storage. Required for the use of bits
Holds 20 Small Bits or 10 Large bits
Price 20,000 Credits
Accessory 10
Double Bit Holder
A larger attachment for holding Bits in storage. Required for the use of bits
Holds 20 Small Bits or 10 Large bits
Price 20,000 Credits